
But of course Requiem 1.10 will have a lot more to offer! Here are a few highlights from the upcoming version:
So, what should I be expecting from Requiem 1.10?Īs you already know from our last blog post, the next version will contain many features from Minor Arcana and also new custom meshes and textures for the crossbow bolts.
And of course, we'd need to solve the problem of generating the SkyProc patch.
We would also have problems developing and bug-hunting on consoles, since nobody on the team has one or wants to have one. We don't want to remove or water down those features, as then it wouldn't be Requiem any more. Most of Requiem's features rely on the Skyrim Script Extender. and no scripts, meshes, or just about anything else for the Playstation. It seems unlikely that there will be a Script Extender for either console. We have no plans to make Requiem available for consoles, for several reasons: In any case we will finish our work on Requiem 1.10 (formerly known as Requiem 1.9.5) first. Once all our dependencies are available for the SE, we'll look into portability and then make a decision on if and when we will port Requiem. It seems that a good number of forms are behaving differently compared to classic Skyrim. Fixes for reports at the Unofficial Skyrim Special Edition Patch. Resolutions for the current issue of non-official ESM files disobeying plugins.txt (we make Requiem into an ESM during development). Fixes for reported mesh or texture incompatibilities. Once SKSE is ported to SE, we can look at other dependencies such as: It's currently impossible to port Requiem to the Skyrim Special Edition because Requiem requires the Skyrim Script Extender.